Welcome to Ancient Greece. A time of legends - when you couldn’t move for would-be heroes traipsing off to gain riches and glory by slaughtering some poor deformed creature who’d just happened to steal a few sheep. And what about the gods? Bastards the lot of them. Bored of the endless toga parties and fighting among themselves, they meddled in the affairs of men, until those mortals raised their fists to the heavens and defied them - whereupon they gleefully descended upon the earth bringing with them torture methods involving endlessly shifting boulders up a hill or having some of the squashier parts of ones anatomy repeatedly plucked out by the local wildlife.
May 09, 2014 Age of Mythology does feel antiquated, but it is still a lot of fun. It wasn't a notably innovative RTS at release, mostly built on '90s ideas, but it did take Ensemble's blend of Civ-style city. Uploader: cnquistador. A complete musical overhaul of AoM, Music of the Ages changes all of the music in the game to Egyptian themes, while maintaining the feel of AoM's original soundtrack. Multiplayer-safe and compatible with all versions of AoM. The beloved monk from Age of Empires II finally gets its Age of Mythology counterpart in the monk hero unit, which can convert enemy units and heal friendly ones. New Campaign (fully voice-acted in English): With Yin and Yang shattered and China in chaos, General Jiao-Long must find a way to restore Yin and Yang and bring peace to the empire. The Age of Mythology: Gold Edition includes the award-winning original title and Age of Mythology: The Titans Expansion Pack. Coming soon to a software retailer near you. From Ensemble Studios™, the creators of Age of Empires and Age of Kings, comes Age of Mythology, a game that transports players to a time when heroes did battle with. Age of Mythology comes to China! A new expansion to the legendary RTS brings tons of new content, including a new civilization (with fully voiceacted campaign), new maps, and 12 new gods drawn from the robust Chinese pantheon! New Civilization: The Chinese. Master Tacticians: Between their War Academy tech, morale-boosting generals, and units.
In fact the Greek gods aren’t the only ones getting the Age Of treatment, as the game also revolves around two other eras of gods and mortals, the Norse and the Egyptians. And what better mythical times for the setting of Age Of Mythology, the latest title from Microsoft’s world famous, award-winning RTS series and its first 3D strategy outing?
Single-Minded
I have to admit in Age Of Empires II: The Age of Kings, I only took a passing interest in the single-player campaign. It was solid but standard fare, and multiplayer proved to be much more of an interesting training ground. But in AoM things are very different. For a start there's much more of an absorbing storyline to the massive 36-mission campaign (divided up into the three eras), akin to the quality storyline in Warcraft III. This was frankly the last thing I expected to see in a Microsoft RTS. Gameplay they do well, but a quality storyline always seemed something that was previously left on the cutting room floor.
In fairness, they have far better story-based material to work with this time around, considering that Greek, Norse and Egyptian mythology is full of rich and enthralling tales. In Microsoft’s interpretation, the single-player campaign starts with the Greeks being called upon to face down a number of threats to their lands. Initially the danger comes from local pirates, but later you get to participate in the Trojan Wars and end up in pursuit of a mysterious maniacal Cyclops.
After the main Greek heroes pursue the Cyclops into Hades and subsequently get stranded, they traverse the underworld and end up emerging in Egypt, and this seamlessly leads on to the second part of the campaign, and subsequently onto the last Norse section. While there isn’t exactly character 'development’ going on, there are key players throughout the story whose adventures you follow, and there are times when you could almost fool yourself into thinking you were playing an RPG.
Old And New
Much of the underlying gameplay of AoM will be familiar to fans of the series, as a lot of the basic structure is taken from the previous two games. Food is still gathered from berry bushes, farms, wild animals and fish. Wood is chopped from surrounding forests, gold is dug up from mines and stone is no longer part of the economic equation. The main economic buildings are still town centres, archery, stables, barracks and blacksmiths - the usual stuff.
But Ensemble Studios has made a conscious effort to make AoM's gameplay much more distinguishable from previous titles (they’ve even included a map editor) and for the most part it achieves it in a way that Warcraft III didn’t fully pull off. There may only be three main sides, but much more effort has been put into making those sides as diverse as possible, both through giving the civilisations their own unique hero units, and by making the way each side plays and evolves, different.
Age Of Mythology Mods
The Greeks are the easiest to get to grips with, because they play more like the original sides in Age of Kings, and require a balance of all resources to produce buildings and units, and adopt a similar style of gathering and upgrading. The Egyptians take a bit more time to learn, as they don’t need wood for their basic structures, so things like houses, markets and drop sites are free. However they are slower to construct buildings than the other sides, although faster at creating units.
The Norse are probably the most unique side of the three. Their gatherers do just that - gather food. Dwarves can do the same as gatherers, only slower, but they’re very fast at collecting gold. Building structures is left to the military units, which means the Norse will make an awesome rushing side.
Ye Gods!
Rather than opting for multiple civilisations with predetermined strengths and weaknesses, the way a side develops is now reliant on your personal choices to a certain extent.
This is mainly achieved by the introduction of gods and worship. The three main civilisations are divided into three sub-groups, rather like factions. For example, when you play as the Norse you get a choice of your major god of worship, Odin, Thor or Loki. While the Norse as a whole share basic units and buildings, each god comes with their own benefits and powers. So this in effect means there are nine possible civilisations in the game, although they’re not as easily defined as those in Age Of Kings. But it doesn’t stop there. As you advance through the ages you get a choice of several minor gods to worship, which each bring their own advantages. The Norse have nine minor gods in all and with two being unlocked at a time as you advance through each age, although which two you get to choose from will depend on which major god you start with.
It sounds complicated and it is at first, because it's much more of an innovative way of developing your civilisation than before. One of the problems with Age Of Kings, particularly in multiplayer, was that the seasoned player would see what civilisation their opponent was playing and automatically know what units and strengths they had to defend against. In AoM you’re never entirely sure just what you're going to face, which makes multiplayer that much more interesting, and we'll be testing that out fully next month in our online review.
Ensemble Studios has obviously had a lot of fun developing the godly powers of each deity. The gods you use as your major and minor objects of worship will determine the unique mythical units your side can create, bestow innate benefits to your side such as faster building or cheaper units, and also give you powerful spells that can be activated once in a game. These powers can do widespread damage to units and buildings such as the Meteor Storm power, help benefit your units in battle by channelling them with health or armour, as well as aiding things like speedier farming or faster mining.
A New Age
What AoM does have by the bucketload is an unparalleled sense of atmosphere for an RTS game. This is not so much down to the graphics, which while still head and shoulders above Empire Earth, pale in comparison to Warrior Kings and only really come into their own when there’s loads happening on screen. In the wilderness around your camp, deer, bear and rhinos roam; above birds and bats circle the air, while sharks prowl the surrounding waters and seaweed waves in the shallows.And the detail isn’t just confined to the landscape. Your troops look their best when in the midst of a good battle, and the new 3D engine that Microsoft is so proud of really starting to pay off. Egyptian Sphinxes rear up onto their hind legs, savagely mauling any unfortunate units that come near them with their front claws, Minotaurs and Cyclops toss their enemies through the air, breaking the trees all around them - it’s an impressive sight.
Age Of Mythology contains everything you would expect from an award-winning design team with such an impressive pedigree. I went in expecting good all-round and accessible gameplay, and I got that. But what I didn’t expect, was to be surprised by so many features, and as many a jaded reviewer will tell you, surprise is an all too rare quality to find. The storyline is great, the gaming longevity is endless and there’s an impressive level of detail throughout, from the environments, to the movements of the individual units.
While the visuals in Age Of Mythology might not be up to today’s standard, with games like Warrior Kings and Medieval shining brightly, the gameplay and especially the depth of detail is every bit as entertaining and challenging. Ensemble might not be the kings of RTS anymore, but the genre they helped to pioneer is all the better for Mythology and hopefully you’ll be able to see past the screenshots to the beauty within.
Mything Link
Call On The Gods To Bless You With Storybook Creatures To Fight By Your Side
Mythical units provide some of the game’s strongest and most entertaining features. You gain the ability to build them by accumulating favour points through worshipping the gods. Each side has a different way of doing this; Greeks send their villagers to worship in a temple, Egyptians build monuments to the gods and the Norse gain favour by engaging in hunting and battle. Myth units are very strong and can only really be effectively faced down by heroes. The type of mythical units you create depend on the god you choose to worship, but some of the more interesting include Hydras, which grow more heads the longer they fight and Medusas which turn other units to stone. Combine this with mythical units like the Colossus, Cyclops, giant lions and Minotaurs and battlefields start to look like an explosion in a Ray Harryhausen workshop.
This section discusses, in detail, all the new God Powers available for Age of Mythology: Tale of the Dragon Expansion Pack.
This section will be updated as new strategies emerge for the expansion. Head over to the forums to discuss your ideas!
This section will be updated as new strategies emerge for the expansion. Head over to the forums to discuss your ideas!
Archaic Age God Powers | ||
Year of the goat - Fu Xi Spawns up to twelve goats. Using Year of the goat: This god power changes depending on what age you are currently in. It will spawn three goats in the Archaic age, five in the Classical age, eigth in the Heroic age and finally twelve in the Mythic age. Each goat starts with 100 food. If this power is saved to the mythic age you will receive enough free food to train a sizeable army - this power obviously works very well on maps where food is scarce. | ||
Recreation - Nu Wa Revives fallen villagers. Using Recreation: This god power works on up to three recently deceased villagers. It is ideal to make a recovery after an enemy raid. | ||
Timber Harvest - Shennong Makes all your villagers gather wood faster. Using Timber Harvest: For 50 seconds, this god power increases the rate your villagers gather wood by 80%. | ||
Classical Age God Powers | ||
Call to Arms - Huang Di (Fu Xi, Nu Wa) Target a group of human units to fill their ranks. Using Call to Arms: This god power is similar to Great Hunt used by Odin, except instead of cloning herdable animals, it clones your human soldiers. It will duplicate up to a maximum of five human units and one myth unit. | ||
Great Journey - Sun Wukong (Fu Xi, Shennong) Temporarily increases your units speed. Using Great Journey: With the new giant map type this poer may prove to be very useful. You can defend your base until full population, use this power and then attack an enemy with your full army. | ||
Barrage - Chang'e (Nu Wa, Shennong) Target an area to call down a barrage of arrows. Using Barrage: Over a period of 10 seconds multiple volleys of arrows rain down on the targeted area, each doing around 500 damage per volley. | ||
Heroic Age God Powers | ||
Examination - Dabo Gong (Fu Xi, Nu Wa) Temporarily constructus buildings and trains units faster. Using Examination: This is a pretty straightforward god power. It can be used to quickly build up offensive or defensive structures. | ||
Uproot - Zuong Kui (Fu Xi, Shennong) Vile roots spring from the ground to attack enemy buildings. Using Uproot: The roots are actually very strong, and are capable of seriously damaging most buildings if they are not stopped. | ||
Geyser - He Bo (Nu Wa, Shennong) Generates a field of geysers. Using Geyser: The geysers exploe when enemy units tread near them, shooting them up into the ar on a stream of superheated water. | ||
Mythic Age God Powers | ||
Tsunami - Ao Kuang (Fu Xi, Shennong) Floods the targeted area, doing damage to buildings and units alike. Using Tsunami: To change the direction of the tsunami, use the mousewheel. It will follow the indicator arrows. Tsunami travels a very long way and can quite easily run into multiple player's bases on larger maps. Plan your direction carefully. | ||
Inferno - Chongli (Fu Xi, Nu Wa) A raging inferno lays waste to an enemy base. Using Inferno: Pulsating rings of fire set enemy units and buildings on fire, this god power does a lot of damage so is best used on bases where the buildings are tighly packed. | ||
Earth Dragon - Xi Wangmu (Nu Wa, Shennong) Summons the mighty Earth Dragon. Using Earth Dragon: The Earth Dragon is a stationary yet deadly myth unit, and will last until it is killed. Earth Dragon can be used twice and has a five minute cooldown. |
Age Of Mythology Torrent
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Copyright © 2001–2021 HeavenGames LLC. All Rights Reserved. HeavenGames LLC. The graphical images and content enclosed with this document are viewable for private use only. All other rights-including, but not limited to, distribution, duplication, and publish by any means -are retained by HeavenGames LLC. Federal law provides criminal and civil penalties for those foundto be in violation. In addition, please read our Disclaimer & Privacy Statement.
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